
Rope Studios · Hard-surface game art outsourcing
Production-ready 3D art for indie, AA and AAA teams, built to your art direction, technical budgets and delivery pipeline. Reviewed at every stage, handed off without cleanup.
Founder credits from AAA production at Dekogon, Virtuos & Slipgate Ironworks
Selected production work
Inspect our weapons, vehicles and props before discussing scope. Open any project for more renders, wireframes and production detail.
Showing 5 projects

Featured weapons build
Highly detailed 3D model of the historic Thorpe EM-1 experimental rifle with authentic textures and materials

Meticulously crafted 3D model of a vintage woodworking lathe with authentic wear, rust details, and period-accurate accessories

Beautifully detailed vintage leather trunk with authentic brass hardware, weathered leather textures, and intricate stitching details

Exquisitely crafted wooden briefcase with leather interior, brass hardware, and detailed accessories including vintage stationery items

Highly detailed WWII-era military jeep with authentic weathering, mounted weapons, cargo trailer, and period-accurate military equipment
Outsourcing services
Realistic hard-surface work with a military focus, aligned to your visual target, polycount budget and delivery format. No characters, so every artist on your project lives in this discipline.
All servicesFor producers and art leads
Every engagement starts small. Scope, schedule and change approvals stay in writing, and you talk directly with the artist responsible for quality, not a sales layer.
How engagements grow
Paid pilot
1–3 assets after the free test
Asset package
Defined batch with milestone reviews
Ongoing support
Recurring capacity, confirmed per asset list
We review your brief, references and technical budgets, confirm scope, and sign a mutual NDA before proprietary files are shared.
Output: Scope, schedule and budget in writing
Qualified studios get a free test asset to settle the quality bar, communication rhythm and pipeline fit before committing budget.
Output: Approved quality bar
Grey-box geometry at engine scale to lock silhouette and proportion before any detail work starts.
Output: Blockout review in your engine
High-poly detail, bake and texturing, with a textured work-in-progress review at the halfway point.
Output: Textured WIP review
The final asset pack drops into your pipeline with your naming rules, plus documentation your team can check against.
Output: FBX, textures, LODs, asset sheet
Production breakdown
The Military Jeep, map by map. Every asset ships with the same Metal/Rough PBR set, so you can check each channel before it goes into your engine.

Complete asset with all materials and lighting
4K
Texture masters
LOD0–3
LOD chain · 100 / 50 / 25%
PBR
Metal / Rough + ORM packing
FBX
glTF · .uasset · Unity on request

Vikas Kumar
Founder & Lead 3D Artist
Your external art team
Rope Studios is a founder-led team in New Delhi, India, supported by trusted contract artists. Founder Vikas Kumar brings 8+ years of AAA hard-surface art at Dekogon, Virtuos and Slipgate Ironworks, with credits including The Elder Scrolls IV: Oblivion Remastered, Final Fantasy VII Rebirth and Forza Motorsport.
We follow your art bible, technical budgets and naming rules, so the asset package arrives ready to use.
FBX + PNG by default. glTF, Unreal .uasset or Unity packages on request.
Metal/Rough PBR, 4K masters, ORM packing, LOD0–LOD3 and UCX_ collision.
Asset sheet with polycount per LOD, texel density, map list and engine setup notes.
Reply within one business day
Share the asset scope, target quality, engine and schedule. We will review the fit and propose a practical first batch.
Start a Projectcontact@ropestudios.com