Rope Studios · Hard-surface game art outsourcing

Game-ready weapons, vehicles & props

Production-ready 3D art for indie, AA and AAA teams, built to your art direction, technical budgets and delivery pipeline. Reviewed at every stage, handed off without cleanup.

AAA hard-surface production
8+ yrs
Shipped titles (founder credits)
10+
Plus Godot and custom engines
UE5 · Unity
Reply to every brief
1 day

Founder credits from AAA production at Dekogon, Virtuos & Slipgate Ironworks

  • The Elder Scrolls IV: Oblivion Remastered
  • Final Fantasy VII Rebirth
  • Forza Motorsport
  • Microsoft Flight Simulator 2024
  • Earth Defense Force: Iron Rain

Selected production work

Quality you can review up front

Inspect our weapons, vehicles and props before discussing scope. Open any project for more renders, wireframes and production detail.

Full Portfolio(opens in a new tab)

Showing 5 projects

Thorpe EM-1 Rifle - Image 1
Weapons
Featured
01/ 05

Featured weapons build

Thorpe EM-1 Rifle

Highly detailed 3D model of the historic Thorpe EM-1 experimental rifle with authentic textures and materials

Antique Woodworker's Lathe
Props
5

Antique Woodworker's Lathe

Meticulously crafted 3D model of a vintage woodworking lathe with authentic wear, rust details, and period-accurate accessories

Antique Leather Trunk
Props
6

Antique Leather Trunk

Beautifully detailed vintage leather trunk with authentic brass hardware, weathered leather textures, and intricate stitching details

Wooden Briefcase
Props
5

Wooden Briefcase

Exquisitely crafted wooden briefcase with leather interior, brass hardware, and detailed accessories including vintage stationery items

Military Jeep
Vehicle
8

Military Jeep

Highly detailed WWII-era military jeep with authentic weathering, mounted weapons, cargo trailer, and period-accurate military equipment

For producers and art leads

Test first, then scale

Every engagement starts small. Scope, schedule and change approvals stay in writing, and you talk directly with the artist responsible for quality, not a sales layer.

How engagements grow

  1. 01

    Paid pilot

    1–3 assets after the free test

  2. 02

    Asset package

    Defined batch with milestone reviews

  3. 03

    Ongoing support

    Recurring capacity, confirmed per asset list

  1. Discovery & NDA

    We review your brief, references and technical budgets, confirm scope, and sign a mutual NDA before proprietary files are shared.

    Output: Scope, schedule and budget in writing

  2. Test Asset

    Sign-off gate

    Qualified studios get a free test asset to settle the quality bar, communication rhythm and pipeline fit before committing budget.

    Output: Approved quality bar

  3. Blockout

    Sign-off gate

    Grey-box geometry at engine scale to lock silhouette and proportion before any detail work starts.

    Output: Blockout review in your engine

  4. Production

    Sign-off gate

    High-poly detail, bake and texturing, with a textured work-in-progress review at the halfway point.

    Output: Textured WIP review

  5. Delivery

    The final asset pack drops into your pipeline with your naming rules, plus documentation your team can check against.

    Output: FBX, textures, LODs, asset sheet

Production breakdown

ASSET BREAKDOWN

The Military Jeep, map by map. Every asset ships with the same Metal/Rough PBR set, so you can check each channel before it goes into your engine.

Final Render
01 / 09

Final Render

Complete asset with all materials and lighting

4K

Texture masters

LOD0–3

LOD chain · 100 / 50 / 25%

PBR

Metal / Rough + ORM packing

FBX

glTF · .uasset · Unity on request

Vikas Kumar, founder and lead 3D artist of Rope Studios

Vikas Kumar

Founder & Lead 3D Artist

Your external art team

Built for your pipeline

Rope Studios is a founder-led team in New Delhi, India, supported by trusted contract artists. Founder Vikas Kumar brings 8+ years of AAA hard-surface art at Dekogon, Virtuos and Slipgate Ironworks, with credits including The Elder Scrolls IV: Oblivion Remastered, Final Fantasy VII Rebirth and Forza Motorsport.

We follow your art bible, technical budgets and naming rules, so the asset package arrives ready to use.

Your formats

FBX + PNG by default. glTF, Unreal .uasset or Unity packages on request.

Real-time ready

Metal/Rough PBR, 4K masters, ORM packing, LOD0–LOD3 and UCX_ collision.

Documented handoff

Asset sheet with polycount per LOD, texel density, map list and engine setup notes.

About the studio

Reply within one business day

Share the asset scope, target quality, engine and schedule. We will review the fit and propose a practical first batch.

Start a Projectcontact@ropestudios.com